1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @file hardware_buffer.h
19  * @brief API for native hardware buffers.
20  */
21 /**
22  * @defgroup AHardwareBuffer Native Hardware Buffer
23  *
24  * AHardwareBuffer objects represent chunks of memory that can be
25  * accessed by various hardware components in the system. It can be
26  * easily converted to the Java counterpart
27  * android.hardware.HardwareBuffer and passed between processes using
28  * Binder. All operations involving AHardwareBuffer and HardwareBuffer
29  * are zero-copy, i.e., passing AHardwareBuffer to another process
30  * creates a shared view of the same region of memory.
31  *
32  * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33  * For EGL, use the extension function eglGetNativeClientBufferANDROID
34  * to obtain an EGLClientBuffer and pass it directly to
35  * eglCreateImageKHR. Refer to the EGL extensions
36  * EGL_ANDROID_get_native_client_buffer and
37  * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38  * the contents of the AHardwareBuffer can be accessed as external
39  * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40  * extension for details.
41  *
42  * @{
43  */
44 
45 module android.ndk.hardware_buffer;
46 
47 import arsd.jni;
48 import android.ndk;
49 
50 extern (C):
51 nothrow:
52 @nogc:
53 
54 /**
55  * Buffer pixel formats.
56  */
57 enum AHardwareBuffer_Format
58 {
59     /**
60      * Corresponding formats:
61      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
62      *   OpenGL ES: GL_RGBA8
63      */
64     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM = 1,
65 
66     /**
67      * 32 bits per pixel, 8 bits per channel format where alpha values are
68      * ignored (always opaque).
69      * Corresponding formats:
70      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
71      *   OpenGL ES: GL_RGB8
72      */
73     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM = 2,
74 
75     /**
76      * Corresponding formats:
77      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
78      *   OpenGL ES: GL_RGB8
79      */
80     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM = 3,
81 
82     /**
83      * Corresponding formats:
84      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
85      *   OpenGL ES: GL_RGB565
86      */
87     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM = 4,
88 
89     /**
90      * Corresponding formats:
91      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
92      *   OpenGL ES: GL_RGBA16F
93      */
94     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT = 0x16,
95 
96     /**
97      * Corresponding formats:
98      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
99      *   OpenGL ES: GL_RGB10_A2
100      */
101     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM = 0x2b,
102 
103     /**
104      * Opaque binary blob format.
105      * Must have height 1 and one layer, with width equal to the buffer
106      * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
107      * objects. Can be bound to the latter using GL_EXT_external_buffer.
108      */
109     AHARDWAREBUFFER_FORMAT_BLOB = 0x21,
110 
111     /**
112      * Corresponding formats:
113      *   Vulkan: VK_FORMAT_D16_UNORM
114      *   OpenGL ES: GL_DEPTH_COMPONENT16
115      */
116     AHARDWAREBUFFER_FORMAT_D16_UNORM = 0x30,
117 
118     /**
119      * Corresponding formats:
120      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
121      *   OpenGL ES: GL_DEPTH_COMPONENT24
122      */
123     AHARDWAREBUFFER_FORMAT_D24_UNORM = 0x31,
124 
125     /**
126      * Corresponding formats:
127      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
128      *   OpenGL ES: GL_DEPTH24_STENCIL8
129      */
130     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT = 0x32,
131 
132     /**
133      * Corresponding formats:
134      *   Vulkan: VK_FORMAT_D32_SFLOAT
135      *   OpenGL ES: GL_DEPTH_COMPONENT32F
136      */
137     AHARDWAREBUFFER_FORMAT_D32_FLOAT = 0x33,
138 
139     /**
140      * Corresponding formats:
141      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
142      *   OpenGL ES: GL_DEPTH32F_STENCIL8
143      */
144     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT = 0x34,
145 
146     /**
147      * Corresponding formats:
148      *   Vulkan: VK_FORMAT_S8_UINT
149      *   OpenGL ES: GL_STENCIL_INDEX8
150      */
151     AHARDWAREBUFFER_FORMAT_S8_UINT = 0x35,
152 
153     /**
154      * YUV 420 888 format.
155      * Must have an even width and height. Can be accessed in OpenGL
156      * shaders through an external sampler. Does not support mip-maps
157      * cube-maps or multi-layered textures.
158      */
159     AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 = 0x23
160 }
161 
162 /**
163  * Buffer usage flags, specifying how the buffer will be accessed.
164  */
165 enum AHardwareBuffer_UsageFlags
166 {
167     /// The buffer will never be locked for direct CPU reads using the
168     /// AHardwareBuffer_lock() function. Note that reading the buffer
169     /// using OpenGL or Vulkan functions or memory mappings is still
170     /// allowed.
171     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER = 0UL,
172     /// The buffer will sometimes be locked for direct CPU reads using
173     /// the AHardwareBuffer_lock() function. Note that reading the
174     /// buffer using OpenGL or Vulkan functions or memory mappings
175     /// does not require the presence of this flag.
176     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY = 2UL,
177     /// The buffer will often be locked for direct CPU reads using
178     /// the AHardwareBuffer_lock() function. Note that reading the
179     /// buffer using OpenGL or Vulkan functions or memory mappings
180     /// does not require the presence of this flag.
181     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN = 3UL,
182     /// CPU read value mask.
183     AHARDWAREBUFFER_USAGE_CPU_READ_MASK = 0xFUL,
184 
185     /// The buffer will never be locked for direct CPU writes using the
186     /// AHardwareBuffer_lock() function. Note that writing the buffer
187     /// using OpenGL or Vulkan functions or memory mappings is still
188     /// allowed.
189     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER = 0UL << 4,
190     /// The buffer will sometimes be locked for direct CPU writes using
191     /// the AHardwareBuffer_lock() function. Note that writing the
192     /// buffer using OpenGL or Vulkan functions or memory mappings
193     /// does not require the presence of this flag.
194     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY = 2UL << 4,
195     /// The buffer will often be locked for direct CPU writes using
196     /// the AHardwareBuffer_lock() function. Note that writing the
197     /// buffer using OpenGL or Vulkan functions or memory mappings
198     /// does not require the presence of this flag.
199     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN = 3UL << 4,
200     /// CPU write value mask.
201     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK = 0xFUL << 4,
202 
203     /// The buffer will be read from by the GPU as a texture.
204     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE = 1UL << 8,
205     /// The buffer will be written to by the GPU as a framebuffer attachment.
206     AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER = 1UL << 9,
207     /**
208      * The buffer will be written to by the GPU as a framebuffer
209      * attachment.
210      *
211      * Note that the name of this flag is somewhat misleading: it does
212      * not imply that the buffer contains a color format. A buffer with
213      * depth or stencil format that will be used as a framebuffer
214      * attachment should also have this flag. Use the equivalent flag
215      * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
216      */
217     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
218     /**
219      * The buffer will be used as a composer HAL overlay layer.
220      *
221      * This flag is currently only needed when using ASurfaceTransaction_setBuffer
222      * to set a buffer. In all other cases, the framework adds this flag
223      * internally to buffers that could be presented in a composer overlay.
224      * ASurfaceTransaction_setBuffer is special because it uses buffers allocated
225      * directly through AHardwareBuffer_allocate instead of buffers allocated
226      * by the framework.
227      */
228     AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY = 1UL << 11,
229     /**
230      * The buffer is protected from direct CPU access or being read by
231      * non-secure hardware, such as video encoders.
232      *
233      * This flag is incompatible with CPU read and write flags. It is
234      * mainly used when handling DRM video. Refer to the EGL extension
235      * EGL_EXT_protected_content and GL extension
236      * GL_EXT_protected_textures for more information on how these
237      * buffers are expected to behave.
238      */
239     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT = 1UL << 14,
240     /// The buffer will be read by a hardware video encoder.
241     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE = 1UL << 16,
242     /**
243      * The buffer will be used for direct writes from sensors.
244      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
245      */
246     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA = 1UL << 23,
247     /**
248      * The buffer will be used as a shader storage or uniform buffer object.
249      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
250      */
251     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER = 1UL << 24,
252     /**
253      * The buffer will be used as a cube map texture.
254      * When this flag is present, the buffer must have a layer count
255      * that is a multiple of 6. Note that buffers with this flag must be
256      * bound to OpenGL textures using the extension
257      * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
258      */
259     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP = 1UL << 25,
260     /**
261      * The buffer contains a complete mipmap hierarchy.
262      * Note that buffers with this flag must be bound to OpenGL textures using
263      * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
264      */
265     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE = 1UL << 26,
266 
267     AHARDWAREBUFFER_USAGE_VENDOR_0 = 1UL << 28,
268     AHARDWAREBUFFER_USAGE_VENDOR_1 = 1UL << 29,
269     AHARDWAREBUFFER_USAGE_VENDOR_2 = 1UL << 30,
270     AHARDWAREBUFFER_USAGE_VENDOR_3 = 1UL << 31,
271     AHARDWAREBUFFER_USAGE_VENDOR_4 = 1UL << 48,
272     AHARDWAREBUFFER_USAGE_VENDOR_5 = 1UL << 49,
273     AHARDWAREBUFFER_USAGE_VENDOR_6 = 1UL << 50,
274     AHARDWAREBUFFER_USAGE_VENDOR_7 = 1UL << 51,
275     AHARDWAREBUFFER_USAGE_VENDOR_8 = 1UL << 52,
276     AHARDWAREBUFFER_USAGE_VENDOR_9 = 1UL << 53,
277     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1UL << 54,
278     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1UL << 55,
279     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1UL << 56,
280     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1UL << 57,
281     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1UL << 58,
282     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1UL << 59,
283     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1UL << 60,
284     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1UL << 61,
285     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1UL << 62,
286     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1UL << 63
287 }
288 
289 /**
290  * Buffer description. Used for allocating new buffers and querying
291  * parameters of existing ones.
292  */
293 struct AHardwareBuffer_Desc
294 {
295     uint width; ///< Width in pixels.
296     uint height; ///< Height in pixels.
297     /**
298      * Number of images in an image array. AHardwareBuffers with one
299      * layer correspond to regular 2D textures. AHardwareBuffers with
300      * more than layer correspond to texture arrays. If the layer count
301      * is a multiple of 6 and the usage flag
302      * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
303      * a cube map or a cube map array.
304      */
305     uint layers;
306     uint format; ///< One of AHardwareBuffer_Format.
307     ulong usage; ///< Combination of AHardwareBuffer_UsageFlags.
308     uint stride; ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
309     uint rfu0; ///< Initialize to zero, reserved for future use.
310     ulong rfu1; ///< Initialize to zero, reserved for future use.
311 }
312 
313 /**
314  * Holds data for a single image plane.
315  */
316 struct AHardwareBuffer_Plane
317 {
318     void* data; ///< Points to first byte in plane
319     uint pixelStride; ///< Distance in bytes from the color channel of one pixel to the next
320     uint rowStride; ///< Distance in bytes from the first value of one row of the image to
321     ///  the first value of the next row.
322 }
323 
324 /**
325  * Holds all image planes that contain the pixel data.
326  */
327 struct AHardwareBuffer_Planes
328 {
329     uint planeCount; ///< Number of distinct planes
330     AHardwareBuffer_Plane[4] planes; ///< Array of image planes
331 }
332 
333 /**
334  * Opaque handle for a native hardware buffer.
335  */
336 struct AHardwareBuffer;
337 
338 /**
339  * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
340  *
341  * If allocation succeeds, the buffer can be used according to the
342  * usage flags specified in its description. If a buffer is used in ways
343  * not compatible with its usage flags, the results are undefined and
344  * may include program termination.
345  *
346  * \return 0 on success, or an error number of the allocation fails for
347  * any reason. The returned buffer has a reference count of 1.
348  */
349 int AHardwareBuffer_allocate (
350     const(AHardwareBuffer_Desc)* desc,
351     AHardwareBuffer** outBuffer);
352 /**
353  * Acquire a reference on the given AHardwareBuffer object.
354  *
355  * This prevents the object from being deleted until the last reference
356  * is removed.
357  */
358 void AHardwareBuffer_acquire (AHardwareBuffer* buffer);
359 
360 /**
361  * Remove a reference that was previously acquired with
362  * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
363  */
364 void AHardwareBuffer_release (AHardwareBuffer* buffer);
365 
366 /**
367  * Return a description of the AHardwareBuffer in the passed
368  * AHardwareBuffer_Desc struct.
369  */
370 void AHardwareBuffer_describe (
371     const(AHardwareBuffer)* buffer,
372     AHardwareBuffer_Desc* outDesc);
373 
374 /**
375  * Lock the AHardwareBuffer for direct CPU access.
376  *
377  * This function can lock the buffer for either reading or writing.
378  * It may block if the hardware needs to finish rendering, if CPU caches
379  * need to be synchronized, or possibly for other implementation-
380  * specific reasons.
381  *
382  * The passed AHardwareBuffer must have one layer, otherwise the call
383  * will fail.
384  *
385  * If \a fence is not negative, it specifies a fence file descriptor on
386  * which to wait before locking the buffer. If it's negative, the caller
387  * is responsible for ensuring that writes to the buffer have completed
388  * before calling this function.  Using this parameter is more efficient
389  * than waiting on the fence and then calling this function.
390  *
391  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
392  * If set, then outVirtualAddress is filled with the address of the
393  * buffer in virtual memory. The flags must also be compatible with
394  * usage flags specified at buffer creation: if a read flag is passed,
395  * the buffer must have been created with
396  * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
397  * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
398  * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
399  * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
400  *
401  * If \a rect is not NUL, the caller promises to modify only data in
402  * the area specified by rect. If rect is NUL, the caller may modify
403  * the contents of the entire buffer. The content of the buffer outside
404  * of the specified rect is NOT modified by this call.
405  *
406  * It is legal for several different threads to lock a buffer for read
407  * access; none of the threads are blocked.
408  *
409  * Locking a buffer simultaneously for write or read/write is undefined,
410  * but will neither terminate the process nor block the caller.
411  * AHardwareBuffer_lock may return an error or leave the buffer's
412  * content in an indeterminate state.
413  *
414  * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
415  * for reading and writing in multiple threads and/or processes
416  * simultaneously, and the contents of the buffer behave like shared
417  * memory.
418  *
419  * \return 0 on success. -EINVAL if \a buffer is NUL, the usage flags
420  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
421  * has more than one layer. Error number if the lock fails for any other
422  * reason.
423  */
424 int AHardwareBuffer_lock (
425     AHardwareBuffer* buffer,
426     ulong usage,
427     int fence,
428     const(ARect)* rect,
429     void** outVirtualAddress);
430 
431 /**
432  * Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
433  *
434  * This function is similar to AHardwareBuffer_lock, but can lock multi-planar
435  * formats. The locked planes are returned in the \a outPlanes argument. Note,
436  * that multi-planar should not be confused with multi-layer images, which this
437  * locking function does not support.
438  *
439  * YUV formats are always represented by three separate planes of data, one for
440  * each color plane. The order of planes in the array is guaranteed such that
441  * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
442  * (Cr). All other formats are represented by a single plane.
443  *
444  * Additional information always accompanies the buffers, describing the row
445  * stride and the pixel stride for each plane.
446  *
447  * In case the buffer cannot be locked, \a outPlanes will contain zero planes.
448  *
449  * See the AHardwareBuffer_lock documentation for all other locking semantics.
450  *
451  * \return 0 on success. -EINVAL if \a buffer is NUL, the usage flags
452  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
453  * has more than one layer. Error number if the lock fails for any other
454  * reason.
455  */
456 int AHardwareBuffer_lockPlanes (
457     AHardwareBuffer* buffer,
458     ulong usage,
459     int fence,
460     const(ARect)* rect,
461     AHardwareBuffer_Planes* outPlanes);
462 
463 /**
464  * Unlock the AHardwareBuffer from direct CPU access.
465  *
466  * Must be called after all changes to the buffer are completed by the
467  * caller.  If \a fence is NUL, the function will block until all work
468  * is completed.  Otherwise, \a fence will be set either to a valid file
469  * descriptor or to -1.  The file descriptor will become signaled once
470  * the unlocking is complete and buffer contents are updated.
471  * The caller is responsible for closing the file descriptor once it's
472  * no longer needed.  The value -1 indicates that unlocking has already
473  * completed before the function returned and no further operations are
474  * necessary.
475  *
476  * \return 0 on success. -EINVAL if \a buffer is NUL. Error number if
477  * the unlock fails for any reason.
478  */
479 int AHardwareBuffer_unlock (AHardwareBuffer* buffer, int* fence);
480 
481 /**
482  * Send the AHardwareBuffer to an AF_UNIX socket.
483  *
484  * \return 0 on success, -EINVAL if \a buffer is NUL, or an error
485  * number if the operation fails for any reason.
486  */
487 int AHardwareBuffer_sendHandleToUnixSocket (const(AHardwareBuffer)* buffer, int socketFd);
488 
489 /**
490  * Receive an AHardwareBuffer from an AF_UNIX socket.
491  *
492  * \return 0 on success, -EINVAL if \a outBuffer is NUL, or an error
493  * number if the operation fails for any reason.
494  */
495 int AHardwareBuffer_recvHandleFromUnixSocket (int socketFd, AHardwareBuffer** outBuffer);
496 
497 // __ANDROID_API__ >= 26
498 
499 /**
500  * Test whether the given format and usage flag combination is
501  * allocatable.
502  *
503  * If this function returns true, it means that a buffer with the given
504  * description can be allocated on this implementation, unless resource
505  * exhaustion occurs. If this function returns false, it means that the
506  * allocation of the given description will never succeed.
507  *
508  * The return value of this function may depend on all fields in the
509  * description, except stride, which is always ignored. For example,
510  * some implementations have implementation-defined limits on texture
511  * size and layer count.
512  *
513  * \return 1 if the format and usage flag combination is allocatable,
514  *     0 otherwise.
515  */
516 int AHardwareBuffer_isSupported (const(AHardwareBuffer_Desc)* desc);
517 
518 /**
519  * Lock an AHardwareBuffer for direct CPU access.
520  *
521  * This function is the same as the above lock function, but passes back
522  * additional information about the bytes per pixel and the bytes per stride
523  * of the locked buffer.  If the bytes per pixel or bytes per stride are unknown
524  * or variable, or if the underlying mapper implementation does not support returning
525  * additional information, then this call will fail with INVALID_OPERATION
526  */
527 int AHardwareBuffer_lockAndGetInfo (
528     AHardwareBuffer* buffer,
529     ulong usage,
530     int fence,
531     const(ARect)* rect,
532     void** outVirtualAddress,
533     int* outBytesPerPixel,
534     int* outBytesPerStride);
535 // __ANDROID_API__ >= 29
536 
537 // ANDROID_HARDWARE_BUFFER_H
538 
539 /** @} */